Page 1 of 1

Curse improvement or disadvantage

Posted: Sun Aug 25, 2019 11:42 am
by Toregord
Would players be opposed to seeing curse drop down to 2% when it's learned and improving it 1% per Plateau each plat? See Example

% chance of Fail Duration Evoke Time
2 45 6
3 50 5.5
4 55 5
5 60 4.5
6 65 4
7 70 3.5
8 75 3
9 80 2.5
10 85 2

Re: Curse improvement or disadvantage

Posted: Sun Aug 25, 2019 6:53 pm
by Uthanatos
Indeed, SM offensive arts are already only truly useful in PvP, the boosts to datoken was especially crippling, the low population makes it very difficult to be an active arter in DM engagements. That being said, try to think in comparison, whatever alterations you would think to apply to curse, assume they'd be applied to reflect and recharge as well. Would you want a 10% reflect rate at 90 plat, or a 10% chance to successfully add charges to a talisman? If not, then it's probably not balanced.

Re: Curse improvement or disadvantage

Posted: Sun Aug 25, 2019 7:08 pm
by Toregord
Good point