Underlight Discord Chat: http://discord.underlight.com/
Production Server: Online (Version 3.1.15)
Player Test Realm Server: Offline (Version 3.1.15)

Curse improvement or disadvantage

This is a game for roleplayers. We want your ideas how how to build the better game. Post your suggestions here.
Post Reply
User avatar
Toregord
Dreamer
Posts: 91
Joined: Mon Mar 28, 2016 10:11 am
Character Name(s): Toregord and others

Curse improvement or disadvantage

Post by Toregord »

Would players be opposed to seeing curse drop down to 2% when it's learned and improving it 1% per Plateau each plat? See Example

% chance of Fail Duration Evoke Time
2 45 6
3 50 5.5
4 55 5
5 60 4.5
6 65 4
7 70 3.5
8 75 3
9 80 2.5
10 85 2
Uthanatos
Dreamer
Posts: 436
Joined: Sun Feb 14, 2016 11:08 pm
Character Name(s): Uthanatos
Location: the DMV, Northern VA
Contact:

Re: Curse improvement or disadvantage

Post by Uthanatos »

Indeed, SM offensive arts are already only truly useful in PvP, the boosts to datoken was especially crippling, the low population makes it very difficult to be an active arter in DM engagements. That being said, try to think in comparison, whatever alterations you would think to apply to curse, assume they'd be applied to reflect and recharge as well. Would you want a 10% reflect rate at 90 plat, or a 10% chance to successfully add charges to a talisman? If not, then it's probably not balanced.
“Sometimes it isn't easy to be sane, smart, and responsible. Sometimes it sucks. Sucks wang. Camel wang. But that doesn't turn wrong into right or stupid into smart.”
― Jim Butcher, Cold Days
User avatar
Toregord
Dreamer
Posts: 91
Joined: Mon Mar 28, 2016 10:11 am
Character Name(s): Toregord and others

Re: Curse improvement or disadvantage

Post by Toregord »

Good point
Post Reply