Would players be opposed to seeing curse drop down to 2% when it's learned and improving it 1% per Plateau each plat? See Example
% chance of Fail Duration Evoke Time
2 45 6
3 50 5.5
4 55 5
5 60 4.5
6 65 4
7 70 3.5
8 75 3
9 80 2.5
10 85 2
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Curse improvement or disadvantage
- Toregord
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Re: Curse improvement or disadvantage
Indeed, SM offensive arts are already only truly useful in PvP, the boosts to datoken was especially crippling, the low population makes it very difficult to be an active arter in DM engagements. That being said, try to think in comparison, whatever alterations you would think to apply to curse, assume they'd be applied to reflect and recharge as well. Would you want a 10% reflect rate at 90 plat, or a 10% chance to successfully add charges to a talisman? If not, then it's probably not balanced.
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- Toregord
- Dreamer
- Posts: 91
- Joined: Mon Mar 28, 2016 10:11 am
- Character Name(s): Toregord and others
Re: Curse improvement or disadvantage
Good point