Oh, boy. You knew I was going to have to respond to this one. Standard disclaimers apply.
I pretty much agree entirely. I think, also, to Jared's point: you do need GMs to seed roleplays, and if they can do it via 8 and 9, great. But to a very great extend I'd like to see GMs take a completely hands-off approach to teaching wherever possible.
I've heard about a lot of rules that have sounded completely inane to me. I don't know if they're true, if they're IC or OOC or if they've come down from GMs or not, but here is a partial list of edicts I have a major problem with:
- You must max your sphere before you can task for the next.
- You must have learned all learnable arts (with some very minor exceptions) before you task for the next sphere
- Your focus/blade/flame needs to be at your current orbit level before you task for the next sphere
- Tasks should take some defined period of time
- "Bring me the head of Dreamer X" is not a valid task (note: I didn't say "collapse dreamer X")
- Players advancing too quickly must be slowed down
If even one of these is true, that's a major problem. It's a problem because these are all based on some notion of "the players are children who need to be watched" or "advancement must be slowed down." It's all very
protestant and very much "if you work hard ye shall reap what ye sow."
Here's the thing: it's a game. Like I said in IRC yesterday: I JUST WANT TO PLAY WITH MY TOYS. That's all. It's a toy, like a new toy car for my son. Saying, "you can't get sphere 4 until you've learned Poison" is silly. I don't want to learn Poison. Saying, "You can't task sphere 4 until you're maxxed on sphere 3 and the game is super not fun because you're pegged below a sphere so maybe we'll just create a little churn so we can lose more players" is silly. Yes, I'm being slightly sarcastic there, but I think it's true:
people need to be given some form of immediate gratification. They need to feel as though they're making progress. Being maxxed at a sphere is literally the most boring time you can have in Underlight. I think it's reasonable to say you can start tasking for Sphere+1 at orb x5+ (i.e. sphere 2 at orb 15+, sphere 3 at orb 25+, etc.). This seems like a fair compromise.
On tasking: tasking should be fun and for small arts shouldn't take more than 30-60 minutes. Here are some examples. I don't know if these are valid or not, but these are tasks I would jump ALL OVER:
Task for Identify/plat for Identify:
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Come hunting Agoknights with me for 30 minutes. Pick up the items the Agoknights drop. Tell me the specs of each item without using Identify. You may use each item twice.
Task for Resist Fear/RF plat:
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Come with me to Horron's Lair while I gensit. You may wear FA and Vision, not Resist Fear. Distract the Horron for 15 minutes while I grab items from the gens.
Task for Abjure:
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Abjure can be used for good or ill, removing both things like Free Action and Deafen against the will of the evokee. Find 3/5/whatever members of house X/Y/Z (where X/Y/Z is the enemy of the house of the student) and do unasked "favors" for them. Do they shun you? Extra points if these favors are secretly harmful or inconvenient (giving them a 1 charged level 38 chakram for example)
Another task for an Abjure plat:
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Using only Abjure and this chakram (a para chak or whatever), solo 2 Shamblixes
Another task for an Abjure art-learn:
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Follow members of the house hunting/into battle/etc. You must keep their FA, RF, Prot up. You must supply them with Vision alts. You are to be their packmule at all times.
There's a theme here and you don't need to work hard to find it: I use
existing game mechanics with an easily accomplishable goal within a short period of time that I also think is fine. No faffing about with theorizing. No classes. No poetry. Just good old fashioned gameplay.
I think we should also make pretty broad changes to game mechanics, for example:
- Master Teachers should be able to train Train with support tokens from 3/5/whatever# other teachers. Same for train plats. Same for Sphere.
- GMs should choose only MTs.
- Untrain is an OOC art and should be used only for OOC infractions like cheating.
- Useless arts, and even some useful ones, should autoplat. Recall? Autoplat. Give? Join Party? Locate? Sense? All of those are useless and should be autoplat. If we can't do that then they should be mass-taskable by a teacher.
- Advancement should be SIGNIFICANTLY fast-tracked up to sphere 3, including auto-granting arts. If that's not deisrable then the tasks should be complete softballs up to and including sphere 3. A sphere 2 task should take an hour or two at most. A sphere 3 task a few more hours. Nothing major.
- Basically, if it can be run by the players it should be run by them. GMs should move to an "enforcer" role and for giving tasks that are very high plats/high spheres that push the game story forward.
Whew. I think that's it for now.