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Codex/Quest text length

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Riggs
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Joined: Thu Jul 17, 2014 2:34 pm

Codex/Quest text length

Post by Riggs »

I'm sure this has been addressed a billion times and maybe even a thread about it - but I was unable to find it, if so.

Regardless, this is just a question for the GM Team - Any plans/ETA/etc on lengthening the text space for quests/codices?

Thank you!

- B
DE/Vamp
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Starfall
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Joined: Mon Jul 07, 2014 10:18 pm

Re: Codex/Quest text length

Post by Starfall »

Yeeeeeeeeeeeees.

Forge too
_-*
I want to have adventures and take enormous risks and be everything they say we are.
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Cherokee
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Posts: 414
Joined: Wed Jan 22, 2014 8:55 pm
Character Name(s): Jade

Re: Codex/Quest text length

Post by Cherokee »

I was so going to mention this. The way it was in SoT, each plat for Inscribe gave you more character space. And Quest. by default. had a lot of room to type. Codii and Quests appeared as their own pop-up boxes when you clicked on them, instead of showing up in the main chat. (Not sure if that would make it easier on coding)
23:48:24: Laviticas: (( I am going to ****ing say this now because I will not be back in the stupid game.)

22:44:20: >Jawsman evokes his own dreamquake, which is bigger than Magnilia's dreamquake.
Dina

Re: Codex/Quest text length

Post by Dina »

Didn't take forever to evoke either in SoT.
Star Scream
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Joined: Tue Jun 10, 2014 9:51 pm
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Re: Codex/Quest text length

Post by Star Scream »

I always wonder why the long evoke time on some of these arts. Train is the same way.
If you win the Lotto, throw me a GRAND!
Dina

Re: Codex/Quest text length

Post by Dina »

Yep. It was instant in SoT I believe.
Krodoc
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Joined: Sat Mar 01, 2014 10:09 pm
Character Name(s): Krodoc

Re: Codex/Quest text length

Post by Krodoc »

Quest had no evoke time for last while of SoT. It did originally, but it was removed.
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