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GK - Geomancing/Forging

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HikiraFang X
Dreamer
Posts: 25
Joined: Wed Feb 12, 2014 7:31 pm

GK - Geomancing/Forging

Post by HikiraFang X »

Some ideas for GK special things,
(Please add a JP leave party confirmation! And one for combine that also tells you what the outcome is!)

Again, these would be items/arts, only GK's can use, either found randomly or granted by Gm's for holding combat events, or doing a mission for a Soldierly GK elder, or by winning certain battles against the maren.

-------------------Non Combine able non rechargeable non permanent effects----------------------
Master at Arms - Special Forge effect that use chakrams for fuel as well as blades - Changes a chakram into a blade weapon with mirror stats and charges with +2 damage bonus. And change a blade into a chakram same effect. Ability in the same window also allows you to forge items that have greater damage. For instance level 69 forge makes 10-22 max dam, this ability would let you make 12-24 damage blades and chakrams. +10 dura shields, +5 min alterors. Cost for this part, is simply 1-2 extra charges of PT or Mass.

Geomancing - Gk receives +5 lucidity per tick when standing on fire. Gk receives +5 res while standing in water. +5 Will when on earth. And +5 Insight when standing on roads. Could be adjustable.

Full Spectrum - Special Item that does the following once - Take 4 100% match chakrams, 1 fs 1 ds 1 sm 1 gk, and create a chaos chak that is the level, speed and bounce/no bounce. Creates a 30 charge chakram that is 1/2 the damage and speed of the maxed chakrams (Can also make a charm with the new effect) a special chakram with 30 charges max, that does poison/blind/para/scare/curse/enfeeblement effect.

--1-3 use item that imparts the effect (I think not) While active, and you cast ward, every portal in the room is warded after your effect resolves even portals you cannot enter.
Syriand's Will - 1use , All wards you cast while this is on is in effect 100% non shatterable and non blendable.

Duelists Fury - Item - While effect is active, your blade strikes double hit the target for extra depending on side. Front - 1 normal hit and 1 1/2 hit. Sides 1 normal hit and 3/4ths hit, back is a a double strike that is 2 normal hits.
If you hit a stationary target, a triple hit for 2 normal and 1 3/4.

Last Breath - If your dreamsoul hits 0 all of your focal pools will drain into dreamsoul for the sum keeping you from going down. Item duration effect lasts only 1 minute, so its not something that can just be used forever. Limited charges 1-2?

Just some thoughts,
Thanks!
~Kris
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