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Windows mode

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fancypearl
PTR Tester (Rank 3)
Posts: 218
Joined: Sun Sep 28, 2014 2:29 am
Character Name(s): Stormy
Location: Eugene, Oregon

Windows mode

Post by fancypearl »

*(pmare client PTR, pmare: pradash)*
First impression yay!, windowed mode.
However,
The subwindows, are not bound within the main window. So can get the window return, help, options, credits, exit game.. is on top.. of all windows, even alt tabbed. comepletly free of main window.

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https://cdn.discordapp.com/attachments/312459046143787010/467869321981329408/2018-07-14_18_45_25-Greenshot.png
Same with other windows.

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https://cdn.discordapp.com/attachments/312459046143787010/467869578081337356/2018-07-14_18_46_24-Greenshot.png
clicking any of them will bring underlight back into focus.. which could work for quick icon to get back into game lol.. but that's kinda what the start menu bar is for.

Same pic as above.. the credits window doesnt fully show the ok button to get out of ..

((what does reserse stereo do?? ))

*(regular client PTR character: Stormy Edwards, Night Storm)*
in configure keyboard the keys are missing the same graphic as the rest of the windows.. which makes them clearer.. just a change:P

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https://cdn.discordapp.com/attachments/312459046143787010/467870231495442452/2018-07-14_18_49_00-Greenshot.png
The pmare logs in fine, using the ptr pmare client, the regular underlight PTR will login character that had already been activated.. but not a newly activated one.
The chatbar on the ptr regular, could use some preliminary text to let people know it's a chat window, like .. type here to chat.. which dissapears when activated.. also a bar on bottom. so it doesnt just look like a missalligned chat window.?

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https://cdn.discordapp.com/attachments/312459046143787010/467871393179107332/2018-07-14_18_53_37-Greenshot.png
inconsistent selection colour, / flashingo n selected item in inventory or room or arts list.. when selected it's blue or white then blue flicker.. when switching arts, items, room .. the selected item turns white.

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https://cdn.discordapp.com/attachments/312459046143787010/467872668721479680/2018-07-14_18_57_04-Greenshot.png
All I've found so far, quite interesting. :D
Last edited by fancypearl on Sat Jul 14, 2018 10:17 pm, edited 1 time in total.
User avatar
fancypearl
PTR Tester (Rank 3)
Posts: 218
Joined: Sun Sep 28, 2014 2:29 am
Character Name(s): Stormy
Location: Eugene, Oregon

Re: Windows mode

Post by fancypearl »

making the pop up windows such as the quest board, have their own title bar, or something to allow them to be movable would be useful.
User avatar
fancypearl
PTR Tester (Rank 3)
Posts: 218
Joined: Sun Sep 28, 2014 2:29 am
Character Name(s): Stormy
Location: Eugene, Oregon

Re: Windows mode

Post by fancypearl »

Aspect ratio of the moving window seems off, elongated compared to fullscreen?
Tary
Dreamer
Posts: 264
Joined: Mon Apr 28, 2014 9:09 am

Re: Windows mode

Post by Tary »

as per feedback in Discord, child windows are actually of type WS_POPUP which means they live "independently" from the client. While this isn't IDEAL, it's pretty much the best we can do with the current client setup. Obviously we can continue investigating to make it better, but when I made all the subwindows WS_CHILD it actually broke a TON of stuff. Keeping it this way DOES mean the individual popup windows WILL pop up even when your client is minimized, etc., but I think that's ok in the case of give, JP, etc.

Tagging as WONTFIX.
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