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An expanded history of Darkness

Lore, history and other content by the citizens of Underlight preserved for posterity.
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OfF KiLTeR
Dreamer
Posts: 169
Joined: Wed Jul 30, 2014 1:26 pm
Character Name(s): OfF KiLTeR
Location: Ankle-Deep in Snow, Alberta

An expanded history of Darkness

Post by OfF KiLTeR »

Art History: A long time ago, somewhere between the ending of The Nightmare Wars, and the start of The Great Loss, Dreamers gathered around the many theories on the definition of Mares. These discussions on the subject of the Mares often ended in violence and sometimes even with one party getting collapsed. One Elder, a much respected DreamWright called Sinvald, often found himself trying to end such dangerous discussions. One day he tried to stop 2 opponents dueling on beliefs, by evoking the Art of Blind on the stronger Dreamer, but that only made the weaker Dreamer take advantage of the situation. Luckily Sinvald was able to evoke Blind on him too, before it was to late. After giving both dreamers a word of advice, he thought of a way to stop such fights in a much more effective way: how about an Art that effects all present Dreamers? In his Study he worked hard to find exactly how he could concentrate the Art of Blind to affect more than 1dreamer at a time. He failed numerous times, but finally found the key to do just that. The first time he evoked the art; it affected not 1, but 6 Dreamers during a horrible and pointless fight to collapse. All 6 Dreamers were suddenly more occupied by the lack of sight than the thought of collapsing each other. So it was that the Art of Darkness was created, and added to the Major Arts of FateSenders

Researched by Astrial Zeek



So the failures were the interesting part. The first attempt by Sinvald was that he simply tried to concentrate on multipe dreamers. Which, when concetrating on a person, trying to separate that into two is somewhat impossible. Instead of blind, he simply gave the two dreamers a headache. So he needed something else to make it work. He also tried bright lights... which didn't work to well. If a dreamer wasn't looking at the light source, it just lit up everything for everyone else to see. Which wasn't practical.

Now, Sinvald liked to drink. A lot. Too much, and he was known to drink in such vast quantity that he would fall into a blind, drunken stupor. His attempt at making blind work had failed on all accounts. There was nothing he could do in order to make it work, so he sought solace in the bottom of a wine bottle. The thing is, when you drink that much, you're not paying any attention to what you are drinking and he ended up guzzling a bottle of what could only be referred to as risky whiskey. Something that some GateKeeper, who had the stomach for such a drink, had made out of aged lawn trimmings, sugar, and whatever yeast grows in the beard of a Yak.

The fermented horror left Sinvald stricken Blind, and with a horrid headache to boot. It took days for his vision to return to normal, and his palette never operated the same. His notes only showed that he had failed, but a crafty apprentice took note of his masters mishaps and squirreled them away. Sinvald was able to source the blindness from the risky whiskey. The GateKeeper Grog effects were refined in such a way that emulated the effects of a drunken stupor.

Ironically, the GateKeepers all can handle a drunken stupor, which is why they get DreamQuake.
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