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Teaching Standards

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Posts: 6
Joined: Mon Aug 23, 2021 11:43 pm
Character Name(s): Daxon

Teaching Standards

Post by Daxon »

Teachers Requirements and Progression
The following are to be adhered to by all Teachers, regardless of orbit, Train ability, rank in factions, etc.
• A Teacher has the freedom, within reason, to grant any task that is of appropriate difficulty for the corresponding student and the Art sought.
• A Teacher has the freedom to accept or deny the report of any student if they feel it is inadequate or insufficient.
• A Teacher has the freedom to teach or not teach whomever they wish. A Teacher may refuse to hear a report from any student.
• A Teacher is expected to actively use their halo. Teachers will lose Quest if they are inactive for 6 months.
• A Teacher will have the freedom to determine who they provide their support train tokens to.
• A Teacher must have an equal number of Major Arts to the requested plateau. If there are not enough Major arts, then Minor arts may be included.
• Train Plateaus to both 10 and 20 are now granted through an interview process.
• Violating or abusing the Teaching System will not be tolerated and violators will be reprimanded up to and/or including the removal of Quest, Train, Train Self, and Sphere.
• All teachers can grant and plateau any blade and flame art, regardless of Focus.
• Returning teachers who don’t have Quest can seek any Master Teacher to regain Quest. An Elder is not required.

Process of Mini Tasking for Support Train
• Evoke Quest, select Support Train and then select the Master. Include the art and plateau in the title. When it is time to grant the support, you activate Support Train and select the art. A token will be made for you.

Master Teachers
• Those seeking Master status must have a Train of at LEAST 50.
• Those seeking Master status must have the art of Sphere.
• Those seeking Master status must have at least 4 Major arts to 50.
• Master Teachers who are deemed inactive will have Train Self removed.
• Membership of the Convocation of Masters is extended by invitation on an as needed basis.
• Those who meet the requirements for Master Teacher may submit their interest in joining. Their potential membership will be discussed and voted upon. If passed, an invitation will be extended to the dreamer to join the council.
• Master Teachers shall have the same discretion as any other teacher in terms of whom they task or do not task. It is encouraged that a Master Teacher keep their teaching neutral and available to all, but it is not a requirement.
• A Master Teacher is expected to actively use their halo. Periods of inactivity (either absence from the dream in general, or non-use of Train) may result in the removal of Quest, Train, Train Self or Sphere.
• Master Teachers found to be violating or abusing the Teaching System will be reprimanded up to and/or including the removal of Train, Train Self, and Sphere.
• Master Teachers may gain support train tokens by completing mini tasks equal in difficulty to a 1st plateau task.
• Master Teachers may task and grant Train plateaus. You must be in party for the Train to work properly.

Elder Members of the Convocation of Masters
Rainbow Halos - Elder Members of Convocation of Masters can train any and all arts except house arts, Forge Talisman, and Dreamsmith/Wordsmith marks
• Daxon
• Princess Rivin
• Patches
• Celestine
• Esinore

Train Self Token Requirements
• 2 support train tokens = Plat 10
• 3 support train tokens = Plats 20-30
• 4 support train tokens = Plats 40-60
• 5 support train tokens = Plats 70-90

The Art of Sphere
• A Teacher may seek the Art of Sphere from an Elder Master Teacher.
• A Teacher must be at LEAST 4th sphere and pass an interview process.
• The Teacher is required to learn the eligibility and requirements for each Sphere level.
• The Teacher will be asked to formulate their own sample sphere quests for review.
• If the Elder Master Teacher feels the teacher is ready, they will be trained in the art of Sphere.

Sphere Ascension
There are now two choices each dreamer has for ascension in Sphere.

• Option 1: A dreamer may take on a task from a teacher with the art of Sphere that will test their abilities and send them on a quest to earn their ascension to the next sphere. A dreamer, upon completion of the quest, must seek out sphere support tokens from their peers and bring them, along with their quest report, to the sphere teacher for consideration.

• Option 2: A dreamer may master their focus and skip the need to embark on a quest. To master one's focus, a dreamer MUST have every focal art plateaued to their current sphere. A dreamer who masters their focus MUST seek an Elder (rainbow halo) FIRST to verify their accomplishment and get a codex of eligibility. The dreamer may then use this codex to gather sphere support tokens from their peers. Upon gathering the required number of supports, the dreamer will bring the codex of eligibility and supports back to any Elder (rainbow halo) to be granted to the actual sphere. You do not need to go to the same Elder you got the codex from. The act of mastering your focus will count as the effort needed to ascend to the next sphere.

Ex: A Soulmaster that is Orbit 59 and seeking 6th sphere must have every Resilience art plateaued to 50.

Sphere Ascension Tasking
• Sphere 1: Should demonstrate understanding of the more basic functions in the Dream. This may be done in an interview but a Sphere Quest stating what was discussed must also be written before the student is granted the Sphere.
• Sphere 2: Demonstrate knowledge that would have been gained from interacting with others. This may be done in an interview but a Sphere Quest stating what was discussed must also be written before the student is granted the Sphere.
• Sphere 3: Demonstrate knowledge that would have been gained from taking part in a larger event. This may be done in an interview but a Sphere Quest stating what was discussed must also be written before the student is granted the Sphere.
• Sphere 4: LEAD a Large scale event involving many others.
• Sphere 5: LEAD or HOST at least three events involving many others. (Events can be a progression event or a tournament as examples)
• Sphere 6: Event impacting more than one house or group. Should be documented on the public scrolls and usually requires 5 to 6 events to create the whole.
• Sphere 7: Event impacting the entire City. This should be a significant event that will go down in the History of the City. Should require at least 6 to 7 attempts at what you are trying to accomplish. Documentation on the public scrolls is required for this sphere task.
• Sphere 8: Dream changing event. Should involve the entire City and benefit it as well. The event should be extremely well known and just as well documented on the public scrolls. Several, at least 7 to 8, attempts should be made before the final result is achieved.
• Sphere 9: The secondary focus path will serve as a dreamer's task for 9th sphere. Upon completion of their secondary focus, they may freely gather supports from their peers and seek an Elder to ascend to 9th sphere.

Required Number of Sphere Support Tokens
• 1st-3rd Sphere = 0 tokens
• 4th Sphere = 2 tokens
• 5th Sphere = 4 tokens
• 6th Sphere = 6 tokens
• 7th Sphere = 8 tokens
• 8th Sphere = 10 tokens
• 9th Sphere = 12 tokens

• All Apprentices must be at least 4th sphere.
• Only Elder Master Teachers and MTs can mentor an apprentice. (See Dual Mentorship below)
• An MT is only allowed one apprentice at a time.
• The Apprentice and Mentor must spend at least 2 sessions going over general Teaching rules/guidelines (eligibility requirements, activity requirements, progression benchmarks, etc.)
• After the initial meetings, and if they are still in agreement, the MT and the Apprentice will start their work together. During the next few weeks, the Apprentice is expected to shadow the MT. At first, the MT will “guide” the Apprentice through their style of teaching and how they create certain tasks or decide if a report is sufficient. The Apprentice should be encouraged to offer suggestions, ask questions, critique or offer non-official “alternative” tasks.
• Once there is a level of mutual confidence, the Apprentice will be asked to come up with the actual task and, pending approval and re-written on a Quest codex by the MT, will give the task to the student to be completed.
• Regular reports are to be made to the Elder Teaching Lead or Elder Council.
• When the MT feels that the apprentice is ready, Master Teachers may now train their apprentices in the art of Quest.
• The granting of Quest will allow the apprentice access to the Apprentice Study and the option to display their Apprentice Halo.
• The two will work in tandem with the MT approving the tasks that the Apprentice writes. This continues until the MT and the Apprentice feel it is time to take the next step. At that point, the MT will decide if the Apprentice is ready to start writing tasks on their own.
• The final stage will continue until the MT feels that the Apprentice is ready to be given the Oral portion of the Exam. At this point, the MT and the Apprentice will meet with the Elder Teaching Lead and discuss the journey and then the Apprentice will speak with the Elder Teaching Lead alone.
• After the oral portion, if passed, the Final written exam will be given. (If more work is to be done, the Apprentice will be sent back to the MT and the three will discuss where help is needed)

Final Written Exam
• The Apprentice needs to come up with their own “New Art”, any focus, sphere, effect etc. Once that is done, then pick 10 (or so) REAL dreamers and write an example task for them to learn the art, being prepared to defend why they did or did not write each task for each person a certain way. The task of the 10 people should say what they did. They are encouraged to interview people and encouraged to pick other dreamers than their friends or housemates.
• When the report is given and the samples are looked at, the Elder Team Lead will discuss with the Elder Teaching Team and get input. The final decision is in the hands of the Elder Teaching Leads.
• The Apprentice should take as long as they need to learn all that there is to know about Teaching. The apprenticeship will last at least 4 to 6 weeks, or longer if needed.

Dual Mentorship of Apprentices
• Depending on circumstance or preference, a secondary mentor can be added for extra assistance.
• The secondary mentor does not need to be a Master Teacher.
• Same focus mentoring is very much desired whenever possible, but not required.
• Daxon is to be informed of ALL mentoring activities.

Tasking and Plateauing
• A Student may have up to 3 active tasks from the same Teacher at a time. They may have multiple tasks from multiple teachers. Exceptions to this rule are tasks for Forge, Train or Sphere.
• A Student may report a task as soon as they are ready. If the Student can report sooner than one dream cycle, then the task difficulty should be adjusted.
• A Teacher may decide the difficulty of a “To Learn” task. It should challenge the student but not be so difficult that it takes the student weeks to perform.
• Plateau tasks should increase in difficulty as the plateau increases. (Ex: Free Action to 80 should be incredibly more difficult than a Free Action to 10.)
• A Teacher, if found to be violating or abusing the Teaching System, may have their teaching arts removed or suspended at the discretion of the Elder Council and Elder Teaching Lead.

Support Train and Support Sphere Arts
• Any teachers missing these arts are to be directed to an Elder.

• Any Teacher, Guardian or Ruler missing the art can be given the art. When the task is written, write in the body of the quest whether you’re granting it to a Teacher, Guardian, or Ruler
• Any other dreamer is allowed to task normally for the art. The only requirement is 3rd sphere.

Honoring Quests
• If a teacher has been absent for 2 weeks or more, an Elder or MT may honor their quest. If there is any doubt, send the student to an Elder.
• Only Elders may honor task from other Elders

Oracle's Gift
• Dreamers will be gifted the following arts up to their 3rd plateau.

• DreamSeer
• Dreamblade
• TranceFlame
• Vision
• Chamele
• Judgment
• Identify
• Identify Curse
• Blast

• SoulMaster
• SoulReaper
• FlameSear
• Drain Self
• Purify
• Restore
• Reweave
• Corrupt Essence
• Poison
• Antidote

• FateSender
• FateSlayer
• FlameRuin
• Deafen
• Scare
• Stagger
• Paralyze

• GateKeeper
• GateSmasher
• FlameShaft
• Free Action
• Resist Fear
• Protection
• Ward
• Amulet
• Kinesis
• Sprint

Dreamsoul & Minor Arts
• Birth Arts (Join Party, Random, Give, Show Talisman, Locate Dreamer, Sense Dreamers, Trail, Meditation, Know, Drain Essence
• Essence Arts (Banish Nightmare, Imprison Nightmare, Cleanse Nightmare)
• Push
• Inscribe
• Soul Evoke
• Newly Awakened
• Sense Datoken
• Sacrifice
• Destroy Talisman
• Mind Blank
• Chaos Well
• Recall
• Translocate

Art & Plateau Reward System
Dreamers and Teachers
2 tokens = Learn or Plats to 10 - 30
4 tokens = Plats to 40 – 60
6 tokens = Plats to 70 & Above

Master Teachers*
2 tokens = Learn or Plats to 10 - 30
4 tokens = Plats to 40 – 60
6 tokens = Plats to 70 & Above

* Master Teachers can use their student's tokens to cover 50% of the cost. Ex: Plat 60 = 2 student / 2 master tokens. Plat 80 = 3 student / 3 master tokens.

Revised: 1/12/2022 by Daxon
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