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Things I noticed since the server move.

Please list bugs discovered here. BE AS SPECIFIC AS POSSIBLE IN DESCRIBING THE ERROR.
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Dakkoth
House of Calenture
Posts: 160
Joined: Thu Jun 05, 2014 8:20 pm

Re: Things I noticed since the server move.

Post by Dakkoth »

Game fighting is also very weird. There's not any "sliding" as far as I've seen thus far. However there's a distinct difference with how hard it is to hit a Dark Mare from its back. It has to do now with the shift in lag. What makes it difficult is that in order to hit, it's not a leading shot as it used to be. It's also not a "where it is perceived at" shot. It's somewhere in between. And that's just...odd and difficult. Prepare to see many more arts being used to combat them. Chak fights are ugly right now.

Also, certain rooms (like façade of Monastery) is super buggy with chat. Depending on which set of tiles I was standing on (it seemed) depended on whether or not I heard parts of the conversation. Weird right? I thought I was crazy. But I had to go back into the logs to read parts of the conversations I had missed. Very strange.

~Mike
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