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Texture Issues Thread
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- Dreamer
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- Joined: Fri May 09, 2014 2:38 am
Texture Issues Thread
Thought it might be a good idea to have a consolidated place to bring up texture issues noticed.
For example: Illapse Keep Ambuscade and the interior of the keep looks like a lot of people wandered in and just exploded, heheh. Pretty certain it wasn't that red and bloody looking before! Looks like it may be accidentally pulling textures from the neighboring "pits" rooms (or something similar).
For example: Illapse Keep Ambuscade and the interior of the keep looks like a lot of people wandered in and just exploded, heheh. Pretty certain it wasn't that red and bloody looking before! Looks like it may be accidentally pulling textures from the neighboring "pits" rooms (or something similar).
- Koi-Spark
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Re: Texture Issues Thread
No, the textures are right. Similar issue in DoL, COD, and who knows what else.
It appears to be a palette issue, but I rather think it may be related to some client changes we've made recently. It seems like the red values have shifted slightly, causing the textures' red pixels to really stand out.
This should be fixed within the next few days, but we want to make sure we have a log of all of the places it seems to be affecting so we can be sure they're all fixed once we find a solution.
It appears to be a palette issue, but I rather think it may be related to some client changes we've made recently. It seems like the red values have shifted slightly, causing the textures' red pixels to really stand out.
This should be fixed within the next few days, but we want to make sure we have a log of all of the places it seems to be affecting so we can be sure they're all fixed once we find a solution.
Koi-Spark,
Development Lead
Technical Admin/Support
Level Design, Artwork
Game Master, In-Game Support
Development Lead
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- Dreamer
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Re: Texture Issues Thread
Ah, gotcha.
- Myristyl
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Re: Texture Issues Thread
At the entrance to Thresh Caves the forms on each side of the ceremonial hall portal look like a bad negative with over exposure of white and red.
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- Dreamer
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Re: Texture Issues Thread
Warp talisman used while assisting Alastar, when going to Library of Souls. The electrical current icons would turn red and blocky. Like a square column shape. It would blink repeatedly.
ALSO when trying to change planes game crashed for me, and the report window popped up. (unsure if it was just coincidence of server issues or because of what was being done).
ALSO when trying to change planes game crashed for me, and the report window popped up. (unsure if it was just coincidence of server issues or because of what was being done).
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- Dreamer
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Re: Texture Issues Thread
Main entrance in DOL looks overly red. Also, all up Mt. IIIapse I get these sort of shadows that come and go, that don`t look right.
FireKracker
e
FireKracker
e
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- Dreamer
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Re: Texture Issues Thread
Cairn of sorrow is another
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- Dreamer
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Re: Texture Issues Thread
Cenotaph as well. Are you sure that it wasn't intentionally added in.. I think I remember color changes added like these towards the very end of Lyra UL, though I may be mistaken.
- Koi-Spark
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Re: Texture Issues Thread
Need more details on the Library of Dreams issues. Warp talisman? I don't know what you mean.KirtesOmathear wrote:Warp talisman used while assisting Alastar, when going to Library of Souls. The electrical current icons would turn red and blocky. Like a square column shape. It would blink repeatedly.
ALSO when trying to change planes game crashed for me, and the report window popped up. (unsure if it was just coincidence of server issues or because of what was being done).
What planes were you trying to reach when it crashed?
Koi-Spark,
Development Lead
Technical Admin/Support
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- Koi-Spark
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Re: Texture Issues Thread
I saw the DOL textures - as you said, red was highlighted a bit too much. As for the "sort of shadows that...don't look right" I'm going to need a lot more detail than that. Where specifically does it occur? What are you doing when they appear? Do they "come and go" when you're standing still? Screenshots are helpful.Genuine wrote:Main entrance in DOL looks overly red. Also, all up Mt. IIIapse I get these sort of shadows that come and go, that don`t look right.
FireKracker
e
Koi-Spark,
Development Lead
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- Koi-Spark
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Re: Texture Issues Thread
We're aware of Cenotaph. This was never intentional.KirtesOmathear wrote:Cenotaph as well. Are you sure that it wasn't intentionally added in.. I think I remember color changes added like these towards the very end of Lyra UL, though I may be mistaken.
Koi-Spark,
Development Lead
Technical Admin/Support
Level Design, Artwork
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Development Lead
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Level Design, Artwork
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- Dreamer
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Re: Texture Issues Thread
It was a talisman that you use that sends you to a different area. When I used the one that was given; I ran into the graphical error in the library. I went to Unknown, then back to the library, two different talismans.
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- Dreamer
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Re: Texture Issues Thread
The shadows only appear when you are moving and only on the walls. I noticed when I was heading up Mt. IIIapse. I will post where else I see them, if you think its not normal.Koi-Spark wrote:I saw the DOL textures - as you said, red was highlighted a bit too much. As for the "sort of shadows that...don't look right" I'm going to need a lot more detail than that. Where specifically does it occur? What are you doing when they appear? Do they "come and go" when you're standing still? Screenshots are helpful.Genuine wrote:Main entrance in DOL looks overly red. Also, all up Mt. IIIapse I get these sort of shadows that come and go, that don`t look right.
FireKracker
e
- Koi-Spark
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Re: Texture Issues Thread
Known texture issues are fixed by deleting the "Textures.rlm" file in your Underlight folder and re-running the underlight-setup.exe you downloaded from Google Drive.
Please run that ASAP and let me know if any of these issues are still showing up for you.
When reporting any display issues, please include your operating system (Windows 8 has a lot of known graphics issues) and graphics cards/drivers you currently have installed.
Thanks.
Please run that ASAP and let me know if any of these issues are still showing up for you.
When reporting any display issues, please include your operating system (Windows 8 has a lot of known graphics issues) and graphics cards/drivers you currently have installed.
Thanks.
Koi-Spark,
Development Lead
Technical Admin/Support
Level Design, Artwork
Game Master, In-Game Support
Development Lead
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- Loathed
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- Character Name(s): Magnilia
Re: Texture Issues Thread
Fresh download of client as of today, 05/23. Windows 7 OS.
Albino Caves, The Whirlpool : Texture missing from portion of wall resulting in black render.
Albino Caves, The Whirlpool : Texture missing from portion of wall resulting in black render.
A man's character is his fate. - Heraclitus
- Koi-Spark
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Re: Texture Issues Thread
Loathed wrote:Fresh download of client as of today, 05/23. Windows 7 OS.
Albino Caves, The Whirlpool : Texture missing from portion of wall resulting in black render.
That's not really a bug. It's actually a black texture assigned to those walls. I'm not 100% sure that was intentional, but we can definitely throw some other textures in there if it looks better.
Koi-Spark,
Development Lead
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Re: Texture Issues Thread
I've asked a lot of follow-up questions to some of these issues, but I've not seen any responses. I'm under the impression that none of these issues are still a problem, or you've just not tested anything since then.
Koi-Spark,
Development Lead
Technical Admin/Support
Level Design, Artwork
Game Master, In-Game Support
Development Lead
Technical Admin/Support
Level Design, Artwork
Game Master, In-Game Support