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Upcoming Patch Notes: October 10, 2015

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Koi-Shadow

Upcoming Patch Notes: October 10, 2015

Post by Koi-Shadow »

The following are the planned changes for the patch currently scheduled for October 10, 2015:

- Room Descriptions (from Know art) added and updated in many areas.

- Added Bleeding effect (damage over time) to Razorwind.
- Bleeding effect can be prevented with Protection effect.

- House members can now demote themselves within (or out of) a house.
- Demote is now auto-trained to house members upon initiation.

- Peace Aura now allows non-offensive arts to be evoked.
- Peace Aura base duration reduced from 1 minute to 10 seconds, increasing with plateaus.
- Peace Aura no longer affects nightmares (including PMares and Dark Mares).
- A second evoke of Peace Aura now removes the active effect so it will not stack.

- Learnable Arts list now shows arts that are ready to plateau.
- Reflect now shows on Learnable Arts list.
- Combine now shows on Learnable Arts list.
- Healing Aura now shows on Learnable Arts list.

- Healing Aura evoke time reduced slightly.
- Healing Aura healing effect increased slightly.
- Healing Aura can now be reflected by GateKeeper art Reflect.

- Ward fails if the room is full of items.

- Items with infinite charges can no longer be combined.

- Vampiric Draw has less chance of destroying the target essence, decreasing with each plateau.
- Vampiric Draw will notify the evoker if it destroys the target essence.

- Harmful effects will now degrade active protective effects on the target.
-> Paralyze, Stagger, Hypnotic Weave, and Dreamquake reduce active Free Action duration.
-> Scare and Terror reduce active Resist Fear duration.
-> Curse and Razorwind reduce active Protection duration.
-> Blind and Darkness reduce active Vision duration.

- Poison increases damage per plateau.
- Poison from chakrams and evokes now lasts 1 minute, not 10.
- Players collapsed by poison will give xp to the player who poisoned them (must be in same plane).

- Dreamer collapses will now auto-emote to the room.
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