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OOC announcements

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Koi-Cricket
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OOC announcements

Post by Koi-Cricket »

I know it has been -a long long time coming. We have not had a patch in a very long time.

Back in 2022, I knew that I wanted to try and expand upon our dev team. Diligent stepped up and was made our dev lead and we brought on three players from the community that had coding experience. Since they have come to the team, they have breathed new life in that department, and have been working really really hard.

I want to thank Koi-Chaos, Koi-Diligent, Koi-Light, Koi-Nyx.and Kio-Cryptic. Also Koi Eudicot who has helped tremendously.

Thank you to the players that are putting in a lot of time to roleplay improvements to the game, collection of strength and just helping to build the community.

I wanted to say again how thankful we are for freememory/Tary for the work that he’s done in the personal vaults and advising us.


For years, I and other team members, and even players have asked for the return of the personal vaults and now it’s going to happen.

The patch does not stop there. There is a list of things, interesting things, things players have requested over the years, new configuration of rooms… the list goes on.

We have no date set for it yet, but there will be spoilers soon. We will post a date and patch notes when the time comes.

So stay tuned!
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Re: A patch in our future!

Post by Koi-Cricket »

I wanted to give an update on things.

We are getting close to the patch that was promised to you several months ago. We are now in the testing phase and working out all the glitches that are being found. Thank you to all of the testers that have been able to help with testing.

It is no secret that we will be getting our vaults, thanks to Tary/freememory and the dev team. A new room has been created by Cryptic that isn't seen in testing so that part can be left for you to see when it goes live.

There are a few upgrades to existing rooms throughout the city and the teaching guild has some expansions. The forge guild and archive of the planes will be accessed from new areas. Some changes to the houses and some of the major planes. The forge guild has been expanded. There are some new elder rooms for students to visit. Changes to threshold.

Bug fixes, some changes and updates to arts, quality of life changes, and the list goes on.

We have a mass email ready to go out to dozens and dozens of players that have played at some point during this version that will be sent out once we have a date for our patch, and we will post that date to you all as soon as we possible can.

Stay tuned in discord screenshots for teasers.

It is our hope that this won't be our last patch, that there will be many more to come.
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Re: OOC announcements

Post by Koi-Cricket »

I know it has been a while and I apologize for that. We have gotten your hopes up about a patch and it has taken much longer than we anticipated. I wanted to give you a small update as things have progressed. Roleplay lead is meeting this week or next week with Eudicot and Jorkyn to discuss everything with them. Cryptic is hurrying to go back over a few things found in the level edits and make those changes. Stay tuned to more updates in the near future from Koi-Diligent.

Once the big patch comes, we have some options.. As you know, a couple of years ago we did a 100 year reboot. We wiped the houses and their beliefs and fast tracked them way into the future. Made belief and roleplay changes that would enhance the work that was done on a patch. We have been brainstorming and we are wondering how the community would feel about something similar. Something could start before the patch and end after the patch, or it could begin after the patch.

The reason we did the 100 year reboot a couple of years ago was to bring new life back into the game. The houses were very stagnant, and we needed to breath some new life into things. And it did, we had some amazing times ahead. But, it seems that we are back in to the rutt of the houses again, and people are just not as active in them as once before. We will be putting up polls soon to collaborate with the ideas that we are tossing around and pull from those majority votes. I know that there are some players that have been struggling to fit their characters in to the open houses, because of character beliefs and roleplay, Cryptic shared some ideas that may help with that if we made some changes.

Koi-Serenity roleplay lead has been discussing house roleplays as well. Giving each house a roleplay prompt, something to use as a tool for roleplaying specific to that house.

Changes are going to be coming to the market soon as well. I am planning to remove the missions from the market, and place them in another location.. the freespirit sanctuary on edgeward. There you will be able to go check the missions to determine which you would like to do. There will be a generic character named "mission collector" that will collect missions, and Grandma will only tend to her market. Missions are still going to be the same all around, other than Grandma will not take your mission. Grandma will then be able to resume her role as a GMMT and will spend her time in the market selling items. Doing all three things at one time would make things too hectic in the market, and there is a need currently for certain focus teachers and I want to help with that. (Grandma will teach focuses that have issues finding teachers only).

If anyone has any suggestions, feel free to reach out to roleplaying@underlight
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Re: OOC announcements

Post by Koi-Cricket »

There is going to be a meeting this Sunday with dev lead and Admin to move forward with next steps on the patch. Koi-Diligent is currently working on patch notes. Those will be shared before the patch, with all details of what is coming.

We've decided to move forward with another reboot to the city. This one may end up being even bigger than the one we had a few years ago. Between the awesomeness of the patch, and the ideas that we've been brain storming and began working on, I think you all will be very pleased with what we are going to bring for you.
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Re: OOC announcements

Post by Koi-Cricket »

Just a quick update and spoiler. A while back an old dev gave us access to some files. Found something pretty in those files. So it is being worked on right now and will be done soon and ready for the patch. This is something different than the long awaited personal vaults that are already complete.

Patch is coming soon. I know it has been a long time coming. But the amount of things and work that has gone in to this one was fairly large. A testing server is going up and we will ask for volunteers, tho some of the surprises will be left out of it so that there are not a lot of spoilers.

You probably have noticed that Grandmas missions have been taken up. With the amount of hours a week Grandma has been dedicating for missions and letting people turn them in, along with all the things we are working on behind the scenes to get the patch ready, those were taken up to free up some time to work on that without being overwhelmed. Players can continue to do theirs for the players and we will still be in to collect those and have market time for those. There is a rework of those happening that will put more into the Master Teachers hands.

We are definitely doing a reboot as we did a few years back. This one will be a bit different than before, but- New story, new theme, houses, places for each mark/guild/group. Rework of missions. And more to go along with the things that Koi Diligent and dev, Cryptic and Tarys personal vaults, has for us to go ig.

Perfect timing that we’ve had returning old players in recently. They will be here for the start of something that I feel like is going to be amazing, even more so than the 100 year reboot.

Thank you for continuing to keep the dream alive, and your patience.
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Re: OOC announcements

Post by Koi-Cricket »

Good morning

It has been a pleasant surprise to see many older players returning. The roleplays that have sparked, relationships formed, and stories pushed has been incredible.

I did want to remind/tell you all that there are going to be many changes coming after the reboot/eclipse. And I also wanted you to be aware that this is going to be a clean slate and fresh start. Which means some of the following will occur and I did not want you to be blind sided. - All crests will be removed from every player. (House, dreamsmith, wordsmith and MT). These marks have been very very simple and easy to gain in the past, and starting them over after the patch, may or may not be different, but not hard.

Houses- All houses will be closing before/after the patch. Depending on how the roleplay rolls out.

You may also see different GM or DM characters. There may be an entirely new belief type system. Etc

I know that a lot of you have started new roleplays, opened new houses, joined this or that. But I promise that this reboot to the game is going to be such an improvement, and a fresh start, that you are going to be happy. There's going to be something for everyone and you will either be able to pick up where you left off, or you may choose to go a completely different route. The story arc that we have is going to revolve around something that will allow you to do whatever it is you choose to do moving forward.

If you do have any concerns about where you're going to be fitting in, what direction to go with your character, questions, or just want to talk about the "where do you go from there". Feel free to reach out to the RP lead Koi-Serenity, myself, Cryptic.
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Upcoming patch and reboot of the game need to knows.

Post by Koi-Cricket »

Information regarding in game dynamics before and after the upcoming patch.

The last reboot went over really well. Everyone adapted and rolled with everything we threw out there and then some. We had a lot of activity in game and it went great for a long time. The last couple of years things have slowed down in activity and in population. Sometimes in Underlight and much like anything else, things need direction. We, along with most of you guys, feel that it would be a great time for another one of those reboots to the game to help breath new life into it.

Back in lyra we had some driving forces, such as essence manipulation and illuminate/Freesoul. That was something that kept political interaction between houses and players, great roleplay opportunities and so much more. And even though all of that is a thing of the past, bringing in something similar or along the same lines seemed like something in the polls that everyone wanted. If there are no belief systems at play, it leaves for stagnation.

With helping with direction, we've decided to bring in three opened, traditional houses. The traditional houses are basically what they are now. Player lead and operated.

There will also be incentives and such brought in for the Traditional houses.

Also, there is going to be a very firm requirement for being Ruler/Guardians in houses. Those positions are there to drive the house and promote activity. It are for active players -only-

Non Traditional houses

These are not considered houses in the traditional sense. We hope that you will not view dreamers that are "dual crested" in to the teaching group as such. These houses will serve their own unique purpose with no rulers/guardians leading it, and will serve no set of beliefs.

Wordsmith guild/Dreamlore -uncrested (some rooms opened and used)
Master Teachers/teaching -MTs can choose to crest, but not a requirement
Freespirit Congregation- uncrested, house opened
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Re: Upcoming patch and reboot of the game need to knows.

Post by Koi-Cricket »

It seems like the patch is approaching quickly. There were merges with the new content, meetings, and a testing server put up yesterday. Koi-Cryptic is sending over the level edits to be put in by tomorrow. So we are well on our way. After everything is put in, we will have to see if it went in successfully, then begin testing and then work out any fixes that may arise, more testing, and then comes a patch date.

In regards to the Houses that were posted over the weekend. We had a lot of positive feedback regarding the house changes, save a couple. And thank you to those that may be losing something you worked on, that may have went stagnant for one reason or another, but are embracing the change in hopes for more motiviation, fun and activity within the city.

Houses need a solid belief system that can help motivate and drive activity. If a house opens and becomes stagnant, the purpose of that house is no longer doing the houses intention. It is up to no one but the house to drive activity and that is why we created three house choices to suit every single need of a character, combined with solid belief systems.

Some had plans for things in game and with houses/groups that we had no knowledge of. Updates on your character and happenings is critical during times like this when expected changes are coming and being worked on.

These changes have been in the works for weeks/months. Many polls went up about the changes, we knew it was coming and were asked to prepare, so if you do need to discuss anything, you should reach out to us asap. :)

If you have any lingering concerns, questions, or feedback, please email us at roleplaying@underlight.com and we will be glad to address them or help you with ideas if you need them for transitioning to new things. Thank you!
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Re: Upcoming patch and reboot of the game need to knows.

Post by Koi-Cricket »

Announcement that was posted in discord: Just a small update. After dev lead met with Jork for that Saturday meeting, there were some things that needed to be done and now there is another meeting planned for this Sunday, I believe. Everything/content has been pushed to Jork, other than a few last minute level edits that I’m about to get choked out for. ☠️😌. Hopefully after this Sunday if everything goes smooth, we will begin testing. Depending on how many fixes (hopefully none or not many) will depend on if fixes are needed and then more testing. We will set the patch date after that. I am excited because finishing touches on stories are about done.

Since you wanted change, according to the polls that were steadily posted for the last year, and discussions with everyone, including a Fireside, we concluded that we did not need as many houses open. This is to cater to the population count. Later down the road if this number grows, and there is a need for it, we can look in to opening a fourth traditional house.

HC, EA, AoE - These houses will be either completely opened, or somewhat opened for specific guilds. Wordsmith, teaching, freespirts. (The EA ; MT's will be able to dual crest if they so choose to so that you are able to use the MB to stay in contact with teaching things with Azlan) The names of these three houses have changed.

There will also be places within the city that GM's will be including roleplays in to enhance story arcs being brought in for the changover.
Lower Palisades
Lightless Hollow
The Kingdom; new areas
Lost Sea
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OOC announcements

Post by Koi-Cricket »

Keep in mind that once your group gets into whatever house you decide for your character, the house as a whole can choose to adapt the house to your roleplaying desires. The core of the house should remain the same, as we would like for the houses to have a purpose and something to believe in, (diety) but just remember that we are giving you a base line and if your house roleplays and pushes things IC towards a common goal for the house, it can adapt to modifications, and many branches added to get you to that desire.

Testing did begin Sunday the 21st for the level side and it has been going great. Some other things will be incorporated by Diligent again on May 5th, and the team will continue testing. Spirit is in the procses of adding in our coordinates sheet for all of the new areas. Cryptic is doing the fixes, and at the last minute decided on something awesome for thresh halls and it is already complete.

Serenity is working on the story arc, and I am working on The Kingdom stories/arc. Teaching team is tossing around something for after the patch, I don't want to say, because we have to make sure it is possible.

Thank you to the several players that have been reaching out in discord and emailing with their roleplays they'll be pushing, updates on characters, and ideas moving forward in regard to houses or in general things. We do appreciate all the help. There has been an abundance of support from players and is truely appreciated.
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Re: OOC announcements

Post by Koi-Cricket »

I wanted to jump on and give a little update. The team has been testing the last few weeks, made all corrections, pushed a few additional merges. Right now, we are just waiting on the last merge to be pushed so that we are able to test again and make sure that there are no errors. Once that happens, we will have a couple of players from the community come in and help with final testing.

In making room for some changes regarding the teaching/MT area of the game, you know who you are, Kudos for helping push the teaching things in that direction to open up for new. The kind of interactions I've been seeing revolved around the whole teaching situations lately are well played. You don't know it, but you're helping carve the way for things all positive things planned after the patch.

The stories that have been posted will give you some insight into the type of stories and themes that will be in place after the patch. The King and Queen story will become a permanent fixture in game, consisting of its own plane. Small one night, a few nights, or even one week or longer roleplays will stem from it. Think of it as a RP prompt that you can use to enhance your own stories and roleplays that you would like to push out. More stories will come out soon that will give even more information about the new city, Thornhaven. OOC name, and era for the game was a poll selection that was submitted by players and will be posted soon.

Some things to expect.

When coming to a new city, things may seem a little different. Upgrades, new threshes, halls etc. The feel will be different in the threshold area for sure. But there plans to be someone greeting you and welcoming you to the city of Thornhaven. They will offer to show you around the city, introduce you to things that will be new. There are so many new rooms/upgrades to rooms that we thought it might be best to help show you around. Also patch notes will be up and we will have an outline with those things noted so that you will have an idea where to go and look and explore.

The RP lead has worked on an outline for us. We will be hosting a series of events throughout a week or two, and the series of events will lead to houses opening. All houses will not open up immediately, and some new places in the city may not open till a later date so that the place can be opened with story and RP.

Important artifacts will not be tossed out, and there is a place already in game ready for those to be housed. Some will appear in the city over time, but no need to worry about those things being lost. Personal items in the cachets, guilds, house storage etc, you will need to make sure to get what is important to you and keep it in your pack prior to the patch.
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Regarding Houses

Post by Koi-Cricket »

Since the idea came about for a new change to the houses, we've worked on a set of beliefs for three of the houses and since working on them and as time has gone on, people have left the game, new people have arrived, groups have changed, people's roles shifted and so forth.

We are grateful to have players that have been consitant with their beliefs and have been pushing things in game with the houses so we have decided that moving forward we are putting this back into your capable hands.

There are some houses that will not be available to open because they will be occupied as non traditional houses. There's been a lot of work that has gone in to making some major edit changes.

If you still wish to use a set of beliefs that we created you are free to do so. But you are also free to bring in your own.

The Team
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Re: OOC announcements

Post by Koi-Cricket »

Koi-Diligent's update in discord announcements last week.

"Just letting everyone know that the internet is out where the server is hosted. The game, Website, and other things that use the game is down. No ETA on coming back up yet. Calling the service provider to get it fixed.
While I'm here I'll give everyone a little update on where we are. We have got a ton of testing done. We are approximately 80% done with the testing right now and are currently working on a bug with the personal vaults that we found. That should be done soon and there will be a couple of other things to test before being finished. Once we finish with all the testing and everything is together we will have a player test for some people to come in and try to break what we have. It will probably be through steam so if you get your game directly through the website get steam set up if you don't have it. That is the preferred method of downloading the game. I'll keep you guys updated on the patch as we get closer to a patch date. Once we have a date for sure I will let everyone know and hopefully we will have a date soon if the rest of the tests go well. We are mostly in the fixing problem stage right now with everything."
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Dev update

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Koi-Diligent
"So this is an update on what is going on behind the scenes and something everyone needs to keep in mind going into this patch. We are coming down to the end of testing soon. We are in the final stretch of everything. We are going through now and buttoning up all the little tweaks we see. We also have some ideas for the next patch we will be working on as soon as this one is out. We learned a lot and things should go a lot smoother now than they did before.
One thing that everyone needs to do is to gather all of your items from places in the game. Whatever items you have hidden that you want to keep will need to be picked up. We have upwards of 30 - 50 new/reworked rooms and even more than that have moved around in the level files. Which means whatever items that will be around will be lost and stuck in limbo. Just this one time we are going to allow you to transfer items to alts to keep. Whatever you don't want need to be deleted. We will be going through the city before the patch and delete any items that could possibly get lost so it is IMPORTANT that you get whatever you want to keep. Take your items, put them on an alt and hold them until you can get them into your vault. The vault will hold the same amount as a normal room (64 I believe) and your pack space will be increased as well to help with things. If you have any questions just message us and let us know how we can help you. For any primes that you wish to keep I'll let @Koi-Cricket tell you what to do with those. I'm not sure how those will need to be handled."


In regards to primes or unique items that may be in game somewhere. Koi Spirit will be collecting as many as he can, but if there's something that you want to make sure doesn't get missed, please send in a RP report or email wtih the name of the item and the location (or last known location) of the item. If it is still there we will be sure to get it.

A news letter is ready to send out soon to all past players of Underlight and will include a back story of Thornhaven and what is to come. I will be using the MoTd as GM messages after the patch and you will probably notice that there will be some ooc information on it, such as how to enter a portal, or read a banner. We've seen so many people over the years log into the courtyard but then never enter the game, so we want to make sure that people can get there.

There will be maps around the city like we did for the last reboot, this will help new players or returning players find their way to specific hunting grounds, the library, etc.

A new place will be for all your MoTds and you will be able to place them yourself, or have a GM stick them down. The new Calenture thresh will be our Wordsmith thresh and it is non reaping. Your banners can be placed with the announcements on them and we can stick them down at your request.

Patch notes will be very detailed as well so that you're not missing anything while exploring the city. In the beginning several of the GM's will be helping things along. Greeters of the city to tour you around, GM to grant you the personal vault art, a roleplay already in progress, and so many things.

The current city market is being repurposed to a trading center for players. That will become your new market to buy,sell or trade your unique forgings. A new dreamer's mercantile will be found in the Kingdom where you will still be able to purchase GM forged items.

There's going to be new GM characters and many of the current ones are going away, save a few to be repurposed for something else.
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Patch date release

Post by Koi-Cricket »

I am excited to say that we have a patch date set.

During the week of July 22 and July 25 will be a time for any remaining fixes we find during additional testing. Prep for the patch will begin July 26th. The game will go down sometime that day. The release date is July 27th and planned to be back up that day around 1ET, but at least some time during that day depending on how long the process takes.

It would be safe to say that you should go ahead and begin collecting, deleting, removing items etc before the 25th of July.

We are going to try our best to save all artificats and primes. If you know of their specific location and the name of it, please send in an in game report and/or an email listing them. You may not see the artifacts right away after launch. Koi-Spirit has plans to reintroduce some of them through roleplay at some point in time, so don't be alarmed if you're not seeing them right away.

If you have stories you would like to wrap up now is the time, as the team plans to do the same. Any questions/concerns/ideas going forward about your character, or any help you need, please email us at roleplaying@underlight.com.

I have stated before that you are only able to trade alts in for this special patch, but have decided that if you wish to trade a main character, you may do so as well. Please note, this request is a permanant request. Your character will be disabled and not able to enable again. If you have sent me random messages in discord, I probably have forgotten your request by now. I am asking everyone that has requested a change a character to email us at accounts@underlight.com so that we may fullfill your request. This request is for 1 character change.

I know it has taken a very very long time to get to this point and we've learned a lot of things along the way, like not doing such a huge patch at once. After this patch, we will begin working on other new things, fixes, updates, etc and our patches will be much smaller, but way more frequent.

I'd like to thank so many people because it has been months of a tremendous amount of work. The dev; Diligent and Nyx, and level editors Cryptic and myself (lol) Jork for updating it for us and working towards release. Tary for personal vaults. Cryptic was able to build a new room specifically for it, its beautiful. Koi-Spirit for massive amounts of testing day and night, and others on the team that helped. The RP team keeping the story going, working on the new story, and wrapping up the final roleplay. The players who have still been in game every single day, despite the waiting.

We will keep you posted the next couple of weeks with anything else, and we will be posting the patch notes as well in the coming days.
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