Yarven Kreen's Sacrifice proposal
Posted: Tue Jul 18, 2017 12:36 pm
I think what Yarven is doing is fantastic, and I hope that it finds the support of both the Players and GMs alike.
Unlike most other games, UL doesn't really have an economy. We don't get money for completing quests, killing monsters, or from selling loot we acquire from hunting. The one thing we do get is Essence Power which can be used as a currency. Relying on Nightmare Essence alone (Which Free Spirit have to) makes the rate of acquisition quite slow. And while a Free Spirit could give unwanted items to a member of a house to sacrifice, this is burdensome and tedious for both parties involved.
Allowing all players access to Sacrifice and increasing the talisman types in which it can consume I feel brings the following benefits:
1) Guarantees genning always bears some form of reward.
2) Gives more of a purpose to items which players consider useless.
3) Increases the reward for those hunting traditionally(Especially with lower level characters in tow)
4) Put more Power into the hands of more people. which can,
5) Help spur a player economy using the power gap between items that do not and do require PTs.
I hope you all will consider supporting this effort.
Thank you,
Unlike most other games, UL doesn't really have an economy. We don't get money for completing quests, killing monsters, or from selling loot we acquire from hunting. The one thing we do get is Essence Power which can be used as a currency. Relying on Nightmare Essence alone (Which Free Spirit have to) makes the rate of acquisition quite slow. And while a Free Spirit could give unwanted items to a member of a house to sacrifice, this is burdensome and tedious for both parties involved.
Allowing all players access to Sacrifice and increasing the talisman types in which it can consume I feel brings the following benefits:
1) Guarantees genning always bears some form of reward.
2) Gives more of a purpose to items which players consider useless.
3) Increases the reward for those hunting traditionally(Especially with lower level characters in tow)
4) Put more Power into the hands of more people. which can,
5) Help spur a player economy using the power gap between items that do not and do require PTs.
I hope you all will consider supporting this effort.
Thank you,