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Factions

Posted: Wed Feb 05, 2025 5:15 pm
by Koi-Cricket
Factions:

Factions are completely optional for any two houses who wish to merge into one, becoming a Faction.

The two houses then act as "paths" or "divisions" within the Faction. Both divisions working towards a common goal or serving a purpose the members of the Faction choose.

Each Faction will need at least 1 ruler for each of the divisions. There can be only 1 ruler crest per member of the Faction. And each division/path will need three dedicated members.

Players continue forming their own beliefs/what purposes they want their paths/divisions to have etc.

There could be a maximum of 4 Factions, each consisting of 2 allied houses.

Chimeric Plane would have common areas added to it. 1 for each faction to use.

If one of the paths/divisions falls inactive and closes, that faction would lose access to the common area and become a single stronghold again.

Factions will be able to learn both house arts.

Each house (path/division) in their faction will be crested into both houses (path/division) for access to both.

There will be a common area between the two houses where you can travel back and forth, that will include several rooms/ and a mutual armory. You will also be able to translocate to travel between the two houses as well.