Factions
Posted: Wed Feb 05, 2025 5:15 pm
Factions:
Factions are completely optional for any two houses who wish to merge into one, becoming a Faction.
The two houses then act as "paths" or "divisions" within the Faction. Both divisions working towards a common goal or serving a purpose the members of the Faction choose.
Each Faction will need at least 1 ruler for each of the divisions. There can be only 1 ruler crest per member of the Faction. And each division/path will need three dedicated members.
Players continue forming their own beliefs/what purposes they want their paths/divisions to have etc.
There could be a maximum of 4 Factions, each consisting of 2 allied houses.
Chimeric Plane would have common areas added to it. 1 for each faction to use.
If one of the paths/divisions falls inactive and closes, that faction would lose access to the common area and become a single stronghold again.
Factions will be able to learn both house arts.
Each house (path/division) in their faction will be crested into both houses (path/division) for access to both.
There will be a common area between the two houses where you can travel back and forth, that will include several rooms/ and a mutual armory. You will also be able to translocate to travel between the two houses as well.
Factions are completely optional for any two houses who wish to merge into one, becoming a Faction.
The two houses then act as "paths" or "divisions" within the Faction. Both divisions working towards a common goal or serving a purpose the members of the Faction choose.
Each Faction will need at least 1 ruler for each of the divisions. There can be only 1 ruler crest per member of the Faction. And each division/path will need three dedicated members.
Players continue forming their own beliefs/what purposes they want their paths/divisions to have etc.
There could be a maximum of 4 Factions, each consisting of 2 allied houses.
Chimeric Plane would have common areas added to it. 1 for each faction to use.
If one of the paths/divisions falls inactive and closes, that faction would lose access to the common area and become a single stronghold again.
Factions will be able to learn both house arts.
Each house (path/division) in their faction will be crested into both houses (path/division) for access to both.
There will be a common area between the two houses where you can travel back and forth, that will include several rooms/ and a mutual armory. You will also be able to translocate to travel between the two houses as well.