Factions:
Factions are completely optional for any two houses who wish to merge into one, becoming a Faction.
The two houses then act as "paths" or "divisions" within the Faction. Both divisions working towards a common goal or serving a purpose the members of the Faction choose.
Each Faction will need at least 1 ruler for each of the divisions. There can be only 1 ruler crest per member of the Faction. And each division/path will need three dedicated members.
Players continue forming their own beliefs/what purposes they want their paths/divisions to have etc.
There could be a maximum of 4 Factions, each consisting of 2 allied houses.
Chimeric Plane would have common areas added to it. 1 for each faction to use.
If one of the paths/divisions falls inactive and closes, that faction would lose access to the common area and become a single stronghold again.
Factions will be able to learn both house arts.
Each house (path/division) in their faction will be crested into both houses (path/division) for access to both.
There will be a common area between the two houses where you can travel back and forth, that will include several rooms/ and a mutual armory. You will also be able to translocate to travel between the two houses as well.
Underlight Discord Chat: http://discord.underlight.com/
Production Server: Online (Version 3.2.0)
Player Test Realm Server: Offline (Version 3.2.0)
Production Server: Online (Version 3.2.0)
Player Test Realm Server: Offline (Version 3.2.0)
Factions
- Koi-Cricket
- Directing Producer
- Posts: 1148
- Joined: Fri Jan 05, 2018 9:22 pm
Factions
Directing Producer