I also wanted to try and start a dialogue, without snark, about what in general in the game brings you enjoyment. What sort of interaction results in you exiting the game feeling like you're glad you played and that you had a great experience? It's very easy to get in our feelings, become myopic in our perspective, and forget that communication can solve a lot of problems.
- If you like fighting and conflict, what type of battle and conflict?
- If you want events, what kind of events and how often?
- If you enjoy faction content; what sort and how often?
These are just a few basic questions to get us started. Feel free to use them or ignore them entirely and instead discuss in your way. Underlight is a uniquely customizable game with regards to content, so let's talk about what we enjoy and what we think can be done better or differently!
I, for one love, building intimate relationships between characters. I love spending the time deep in conversation, drawing out all the little details and quirks. I love learning about the unique worlds the characters come from. This isn't limited to just PC characters. I get great enjoyment from treating GM characters as unique creatures and setting aside the fact that, I, as a controller, know they're there for a practical reason. I also enjoy conflict. However, I look for unconventional ways to have that conflict. I like tension much more than I like the typical "pew pew pew." Teaching Elders are super important to me. With so much going on at any given time, getting plats is one of the rare ways I feel like I have accomplished something.
I don't like events that place PC's in a position that doesn't allow for interaction. I've always found it super frustrating to have "conflict" that lacks any give and take. Whether it is large scale or interpersonal conflict, I don't like not having ways to resolve it. Getting hit by -75 DRS from a Chakram doesn't feel and mood building as some descriptive emotes. Balance issues, those sucks, there has to be a happy medium found in environmental effects because not everyone is a GM PC, or 8th sphere that has 99 DRS. I don't like the "mini-task" Support Train system. It has, to date, always been impractical for my needs.