Opening a Guild

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SnowAngel
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Character Name(s): Snow Angel X

Opening a Guild

Postby SnowAngel » Mon Apr 30, 2018 12:32 pm

What exactly are the requirements for opening a guild now?
I have been searching through forums and most I come up with is from the most recent post on house mechanics

3) Guilds will have collectors that require similar, but less intensive maintenance. In addition, guilds are less secure than strongholds and can be assaulted with a reasonable chance of success.


Could we get a recap on what the exact requirements are now in case I have missed them?
Thank you!
There are times when we stop.. We sit still... We listen and breezes from a whole other world begin to whisper.
James Carroll
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-Lacie-
Bastion of Redemption
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Re: Opening a Guild

Postby -Lacie- » Tue May 01, 2018 1:14 am

Greetings,

This post may help some:

Opening a Guild...

~Lacie~
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SnowAngel
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Joined: Tue Apr 19, 2016 1:25 pm
Character Name(s): Snow Angel X

Re: Opening a Guild

Postby SnowAngel » Tue May 01, 2018 12:12 pm

Thanks! I knew I had seen one but couldn't find it.

Were changes made to these requirements when changes were made to houses/primes etc?
There are times when we stop.. We sit still... We listen and breezes from a whole other world begin to whisper.
James Carroll
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Koi-Cipher
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Re: Opening a Guild

Postby Koi-Cipher » Fri May 18, 2018 10:09 pm

Hello, Snow Angel!

I apologize for the delay in response to your inquiry regarding Guilds and their requirements. It has been a busy few weeks here in the UL community and the recent server outage also added to that.

To respond to your inquiry; please see the updated House/Guild requirements at this location: https://forums.underlight.com/viewtopic.php?f=2&t=5172

If you have additional questions or concerns; please do not hesitate to call on me and I will be happy to provide assistance!
Koi-Cipher
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